GLOBE_3D: GL Object Based Engine for 3D
#gl
#opengl
#rendering
#graphics
#3d-rendering
#3d-graphics
#space-partition
#collision
#portal
GLOBE_3D is a free, open-source, real-time 3D Engine written in Ada, based on OpenGL.
- Real-time rendering
- Full eye movements and rotations (ā6Dā)
- Displays combinations of colours, materials, textures
- Multitexturing
- Transparency
- Portal rendering
- Binary space partition (BSP)
- Collision detection
- Screenshots (.bmp) and video captures (.avi)
- Input-output of 3D objects
- Import from 3D Studio Max, id Software Radiant, VRML, Wavefront formats
- Tests, tools and demos included