Globe_3d

Website:

https://github.com/zertovitch/globe-3d

Author:
  • Gautier de Montmollin
Maintainer:
  • gdemont@hotmail.com
License:

MIT

Version:

2025.4.18

Alire CI:

Dependencies:
  • image/svg+xml gid >=13.0.1
  • image/svg+xml zipada >=61.0.0
Dependents:

No dependents.

Badge:

GLOBE_3D: GL Object Based Engine for 3D

#gl #opengl #rendering #graphics #3d-engine #3d-graphics #3d-rendering #space-partition #collision #portal

GLOBE_3D is a real-time 3D Engine written in Ada, based on OpenGL.

  GLOBE_3D screenshot   GLOBE_3D screenshot    

  • Real-time rendering
  • Full eye movements and rotations (“6D”)
  • Displays combinations of colours, materials, textures
  • Multitexturing
  • Transparency
  • Portal rendering
  • Binary space partition (BSP)
  • Collision detection
  • Screenshots (.bmp) and video captures (.avi)
  • Input-output of 3D objects
  • Import from 3D Studio Max, id Software Radiant, VRML, Wavefront formats
  • Tests, tools and demos included
  • License: MIT
  • Free, Open-Source